The GUI framework JControl/Vole provides mechanisms for an message based handling of events that are used by all interactive components. Programmers of JControl/Vole based applications just have to implement an ActionListener
to be albe to react to user inputs. How to install an ActionListener
onto a specific GUI component and process its ActionEvents
, will be shown in the following sections.
Figure 1 outlines the principle of the transmission of messages by JControl/Vole: An event loop, which runs as a background thread, is automatically installed by the class Frame
. This loop continuously queries the keyboard and triggers a KeyEvent
if a key is pressed. The KeyEvent
is transmitted to the user interfaces' Container
framework, that now has to determine which GUI component has to be related to the KeyEvent
. Finally, the event reaches the very GUI component that currently owns the input focus and will there be transformed into an ActionEvent
.
An ActionEvent
can only be triggered, if the application program installed an ActionListener
onto the GUI component (by invoking {component}.
setActionListener(ActionListener listener)
). In that case, the method onActionEvent(ActionEvent event)
of the according ActionListener
will be invoked and the application program is able to react to messages from this GUI component.
A program example shall demonstrate the handling of ActionEvents
. Two Button
s and a Label
are created. An ActionListener
is installed onto both Button
s, that ought to react to their activation by the user in form of altering the Label
s' content.
1 | import jcontrol.ui.vole.Button; |
2 | import jcontrol.ui.vole.Frame; |
3 | import jcontrol.ui.vole.Label; |
4 | import jcontrol.ui.vole.event.ActionEvent; |
5 | import jcontrol.ui.vole.event.ActionListener; |
6 | |
7 | /** |
8 | * <p>This example demonstrates how to handle |
9 | * events within the GUI framework JControl/Vole. |
10 | * This program needs the image resource |
11 | * 'mouse.jcif'.</p> |
12 | * |
13 | * <p>(C) DOMOLOGIC Home Automation GmbH 2003-2005</p> |
14 | */ |
15 | public class VoleEventHandlingExample |
16 | extends Frame implements ActionListener { |
17 | // the Label |
18 | Label label; |
19 | // the right Button |
20 | Button button_right; |
21 | |
22 | /** |
23 | * Create two buttons and a label and add an ActionListener. |
24 | */ |
25 | public VoleEventHandlingExample() { |
26 | // create the Buttons |
27 | Button b1 = new Button("Left Button", 2, 10, 60, 13); |
28 | button_right = new Button("Right Button", 66, 10, 60, 13); |
29 | |
30 | // add the ActionListener |
31 | b1.setActionListener(this); |
32 | button_right.setActionListener(this); |
33 | |
34 | // add the Buttons to the Frame |
35 | this.add(b1); |
36 | this.add(button_right); |
37 | |
38 | // create the Label |
39 | label = new Label("Please press a button!", 0, 30, 128, 10, |
40 | Label.ALIGN_CENTER); |
41 | this.add(label); |
42 | } |
43 | |
44 | |
45 | /** |
46 | * This is the event handler. When a component fires an |
47 | * ActionEvent for us, this method is invoked. |
48 | */ |
49 | public void onActionEvent(ActionEvent event) { |
50 | // check whether this is a BUTTON_PRESSED event |
51 | if (event.getType() == ActionEvent.BUTTON_PRESSED) { |
52 | |
53 | // recognize event's source by using getActionCommand() |
54 | if (event.getActionCommand().equals("Left Button")) |
55 | label.setLabel("You pressed the left button!", true); |
56 | |
57 | // recognize event's source by using getSource() |
58 | if (event.getSource() == button_right) |
59 | label.setLabel("The right button was hit!", true); |
60 | } |
61 | } |
62 | |
63 | |
64 | /** |
65 | * Instantiate and show the main frame. |
66 | */ |
67 | public static void main(String[] args) { |
68 | new VoleEventHandlingExample().show(); |
69 | } |
70 | } |
The ActionListener
instance to receive ActionEvents
in the program example of the previous section is the class VoleEventHandlingExample
itself. This is defined during the class declaration by the argument "implements ActionListener
". To satisfy the requirements of an ActionListener
instance, the method onActionEvent(ActionEvent event)
has to be implemented. The following sections were taken from the source code listing and show the relevant segments for successfully installing an ActionListener
.
... | |
15 public class VoleEventHandlingExample | |
16 extends Frame implements ActionListener { | |
... | |
30 // add the ActionListener | |
31 b1.setActionListener(this); | |
32 button_right.setActionListener(this); | |
... | |
49 public void onActionEvent(ActionEvent event) { | |
... |
For onActionEvent
s to be triggerd by both Button
s, we pass a pointer to the class instance by using Button.setActionListener(this)
and therewith register the ActionListener
. A pointer to any other class that implements the interface ActionListener
will be acceptable as well.
The class ActionEvent
provides three methods to process received messages: getType()
, getActionCommand()
and getSource()
.
int getType()
: This method returns the type of the ActionEvent
as an int
. Table 1 lists the possible returned values:
Return Value | Description |
---|---|
BUTTON_PRESSED | The message has been triggered by a Button . |
ITEM_SELECTED | An item of a List or ComboBox has been selected. |
VALUE_CHANGED | A numerical value has been changed (e.g. of a Slider ). |
STATE_CHANGED | The state of a RadioButtons or CheckBox has been changed. |
String getActionCommand()
: Using the ActionCommand
, GUI components are able to add information to an ActionEvent
. The receiver can extract this information by invoking the method getActionCommand()
. The kind of information depends on the component. Button
s, for example, will transmit their labels. Notice that the ActionCommand
may also be null
.Component getSource()
: With help of the method getSource()
, the source of an ActionEvent
can be determined. The return value represents a pointer to the appropriate Component
.In the following excerpt of the example program are two techniques demonstrated of how to determine the source of an ActionEvents
. At first, the method onActionEvent
checks if the received event has been triggered by a Button
(event.getType()
). Thereafter shall be decided if the left or right Button
has been pressed. The left Button
is hereby identified by the methode event.getActionCommand
and the Button
's label. The right Button
is identified by using event.getSource()
. The last method may seem more elegant, but assumes the presence of a pointer to the Button
as a variable of the class instance. This may not be the case, if the ActionListener
is implemented by a separate class.
... | |
49 public void onActionEvent(ActionEvent event) { | |
50 // check whether this is a BUTTON_PRESSED event | |
51 if (event.getType() == ActionEvent.BUTTON_PRESSED) { | |
52 | |
53 // recognize event's source by using getActionCommand() | |
54 if (event.getActionCommand().equals("Left Button")) | |
55 label.setLabel("You pressed the left button!", true); | |
56 | |
57 // recognize event's source by using getSource() | |
58 if (event.getSource() == button_right) | |
59 label.setLabel("The right button was hit!", true); | |
60 } | |
61 } | |
... |
The kinds of ActionEvent
s that are generated by the components of JControl/Vole are described in the according API documentation. Indeed, all components provide the method setActionListener(ActionListener listener)
. That way, an application program may individually process the user triggered events and define, which events it will react to and which events will be ignored.
For more examples of how to process messages of GUI components, see the extensive documented program examples in section Examples & Demos http://www.jcontrol.org/examples/index_en.html.